Reflections on Building a Pixel-Perfect UI Pipeline in JUCE Applications - Part 2
This is the second installment of my extended notes from the ADC 2025 talk in Bristol. Part 1 covered the dynamic UI loader: how we generate XML metadata from a Photoshop document, how the factory pattern builds the component tree, and how sorting layers replace JUCE's add-order Z-stack. This post picks up where that left off and covers what happens when the user resizes the window.